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Saturday, March 11, 2017

Upcoming Anime ?

March 11, 2017 2
Assalammualaikum,

Konnichiwa! Ya.. right ! It's been a long time since my last entry.Pathetic. I'm at Perak now due to my brother's outing from MCKK (Malay College Kuala Kangsar). Last week, I've got an examination and I'm quite busy like I don't even have much time to update my blog T^T But now, I've already change a new theme for this blog ^^ I barely change the theme for my blog so, it's pretty hard for me at first to understand the codes like wow :OOOOO

Okay enough about that, have you ever wondered how some otaku out there know about THE UPCOMING ANIME well, if you want to know.. I always watch any anime by these all websites..

 HERE  , HERE and HERE but.., if you download the anime it will be in the high quality.*Prefer*





Can you ever imagine having a lot of crush . Yup! That's my point I've got a lof of crush on anime xD even though, they're not real to some people in this world but to me they're real ! 




Take a view on one of my favourite anime movie here ! It's not the latest one but I love how the story begins...It's called Tamako Love Story but this was like the season 2 actually.

Oh yeah by the way, The Legend Of Zelda was a kind of trending .. so let me share a lil bit about that movie ummm well,...

Nintendo made a new Zelda game. It's a good one. You should play it.
That's really about as much as anyone needs to hear when it comes to Breath of the Wild, but similar praise came along for Skyward Sword and Twilight Princess, both of which are good, but neither of which have lived up to the “instant classic” monikers that were put upon them at release. So if you're looking at all these “perfect 10” scores and feeling a bit skeptical, you're within your rights.
But there's something very special about Breath of the Wild. I try to avoid reading other reviews when I know I'm going to write something critical about a game myself, but it's been impossible to escape the incredible, effusive praise this game has gotten. It's “magical.” It's “best game Nintendo has ever made.” It “made me feel like a kid again.” That sort of praise is ephemeral, and the qualities of this game somehow inspire that kind of breathless (ha) adoration.
If you break it down piece by piece, it's tough to see exactly where that praise is coming from. This is a Zelda that takes major inspiration from sandbox, open world, and survival games, and it's tough to point at elements that are wholly original. You pick up weapons that quickly degrade and break down, you map out portions of a giant map by climbing and activating towers, and you gather ingredients to cook meals and satisfy quest requirements. Oh, right, there's even a quest log.
It's tough not to compare Breath of the Wild to Horizon Zero Dawn, since they're both big, open-world games with bows and horses, and both act as a sort of synthesis of design trends that have been percolating for the past decade. Horizon works to constantly entertain and interest you—you're never more than a few steps away from a quest marker, or a collectable to investigate, or a bit of combat or stealth to engage in. The map's full of markers saying “hey, check this out” and there's a great big checklist of things to do and find and accomplish. There's no inherent wrong to that kind of game design, since it ensure that the entertainment is nonstop.
But Zelda challenges you to find the fun. The “See that mountain? You can go there” feeling that Nintendo promised was the butt of a lot of jokes for its outdated reminders of decade-old games, but here's the thing—it's not an empty promise. Maybe it's best if we move the question mark, and make it “You see that mountain. Will you go there?” Even when you climb a tower and fill out a segment of the map, you're not bombarded with a list of icons giving away collectable locations, quest start points, and points of interest. Instead, you take advantage of the high viewpoint to look for what's interesting to you. Moblin camp. Shrine. Tower. You mark them using your scope and annotate the map any way you want.
That doesn't sound exciting on paper, but it fundamentally shifts the way most open world games work. Instead of looking at a checklist and asking “where's the next item?” you're looking at a world and asking “what can I find over there?” I followed a quest to a bandit stash and found a handful of rupees. I climbed a mountain and found nothing. I investigated some ruins and got a unique piece of gear that's available nowhere else in the game. You won't find something everywhere you look—in fact, big parts of the map are open fields without points of interest—but the empty space makes those discoveries feel more real, and every time you do find a thing it's something unexpected and interesting.
There's also a tactile feel to getting into more obscure locations. You've got to carefully examine the environment, and figure out whether it's best to climb up or jump down, make your way through enemies or sneak around the side, and generally circumvent the obstacle any way you want. You can climb up literally anything, and your ability to do so is gated only by a stamina meter which restores when you stand still. Getting up a mountain is a matter of climbing as far as you can and finding a little flat spot where you can rest and catch your breath. It offers the same feeling of mastery that humping up mountain ranges in Skyrim does—except here you're actually using a game mechanic rather than circumventing an obstacle through glitchy environment design.
You're also not gated from exploration in any way. The traditional Zelda items—the ones used for puzzle-solving, combat, and exploration, normally found in dungeons and used as the key to defeating the boss—there are five of them, and you get them all in the game's introductory area. There are bombs, in a traditional round shape which rolls downhill or a square box that stays stationary; magnesis, which lets you levitate and move metal objects; stasis, which lets you freeze objects in place and attack them, which stores kinetic energy that will send them shooting off when the effect ends; cryonis, which creates ice pillars in the water; and a paraglider which lets you drift down from place to place.
Those five items form the basis of most of your puzzly interactions with the game, including the completely reimagined dungeons. Mostly, dungeons have been broken up into 100 shrines—one or two room challenge areas that have you doing combat or puzzles in search of the spirit orbs you need to upgrade health and stamina. But the robust, physics-based nature of your equipment mean that even the puzzle-solving is flexible and player-driven. One challenge sees you trying to cross a body of water using floating rafts, but you can also just make an ice pillar and climb it to the goal. Another has you using motion controls to tilt a ball through a maze toward a goal—but you can also flip the maze over entirely, and guide the ball to the end on the flat back side.
Now, probably twenty hours into the game, I've only seen one of the (kinda, mostly) traditional dungeons. It was complex and challenging, but it didn't feel bloated—I spent probably two hours there, though there were just a handful of rooms. Everything was tightly interconnected, so that things done in one area would affect those in another, and the path through the place looped over itself what felt like a dozen times. There are powerful rewards in each of those dungeons, but they're completely optional.
In fact, it doesn't seem that there's anything stopping you from just rushing to the endgame and trying to beat Ganon as soon as you've left the starting zone. Except, of course, for the crushing difficulty of the enemies you'll find there. Breath of the Wild is by far the most difficult 3D entry in the series, with enemies that do tons of damage and attack in unexpected ways. That's part of why exploring and finding things is so rewarding—you can technically take on any challenge with the most basic equipment, but the things you find in those nooks, crannies, and unusual places help immeasurably in evening the odds.
That's especially true of cooking, which seems to be the only true crafting system in the game. Basically, you grab items from your inventory, hold up to five of them, drop them all into a big pot, and hope for the best. A simple baked apple restores three quarters of a heart—a mighty skewer made from prime meat and exotic mushrooms can restore ten hearts, and based on the ingredients might offer elemental resistances or attack boosts. Cooking is integral to survival, since there are now no helpful hearts popping out of freshly cut grass, and putting those recipes together is simple and satisfying.
With all this praise, there are some irritating things here. Limited inventory space and weapons breaking are essential to the flow of the game, but there's no escaping the fact that it's frustrating when your best sword explodes, or you once again see the “inventory full” warning as you try to pick up a new weapon. The framerate can be sketchy—it rarely happens in combat, but every once in awhile you'll swing the camera around and suddenly you'll have a few unpleasant seconds of chunky sluggishness.
But those lows only in the most rare of circumstances detract from the game's incredible highs. Let me tell you about my favorite moment of Breath of the Wild. I'd heard in town that there was some kind of special fountain near a particular mountain, and I assumed that it would be in the valley at the mountain's base. Instead, I was soon climbing up the snowy foothills, torch in hand to stave off the cold. Because Link holds the torch in his weapon hand, I was without a weapon to fend off the numerous enemies on the mountain.
It turns out that the path went all the way up to the very peak of the mountain, and by the time I got there my torch had burned out and my health was slowly draining from the cold. I had enough healing items to keep going, and I figured if I turned back to get some better equipment for the temperature the time I'd already spent had been wasted. So I churned through my baked apple reserves and finally made it to the fountain at the peak—only to find it was guarded by a massive dragon.
The fight that ensued was a massive battle all the way back down the mountain that had me paragliding to an advantageous spot, and firing arrows in midair, all while continuously freezing to death. By the time the dragon was nearly down, I had two arrows left. I let go of the paraglider, free-falling in the blizzard, lined up that last shot—and it hit. The last thing I needed was to shear a scale off the monster, which ended up being the use for the very last arrow in the quiver.
That sequence was about half-an-hour. Technically—in the most video gamey terms—it was a quest culminating in a boss fight. But it was also every single mechanic in the game working together to create something incredible. The temperature system, weapon scarcity, the meals I'd cooked and the gear I'd found, the way the glider works and the way arrows drop over distance—everything came together to make one of the most purely thrilling, entertaining moments I'd had in a video game in years. That's the best moment I've had with Breath of the Wild, but it's the greatest among dozens and dozens of great moments and memorable events. This game requires your investment and curiosity—your willingness to engage with the systems and the world and make the adventure your own—but it rewards that engagement in spectacular ways the likes of which I've seen in few games before.

Credit : http://www.animenewsnetwork.com


I really ship both of them !!! From the first season dude. They're both have a good chemistry with each other flaws. Do watch it from the first season you'll know ..Not only that the Sword Art Online Ordinal Scale that is trending now put a lot of relief to me cause you know before this not all of the otaku knows about SAO . I knew about it since 2012 since it released on TV. Go check the wikipedia for more info ----> SAO WIKIPEDIA

And click here for the movie official website 

Japan real website for SAO Beater's Cafe  (You can translate it into English language if you want to take a view of the website but somehow, Idk if we're really given a permission from our country to play online with the players on that website)


It's an english version..to know the detail about SAO *I love how they edit it!*

And lastly this xD  ---->  SAO
*you can use both language Japanese and English*


Will update later ! Sayonara !






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Monday, February 20, 2017

Life was ...

February 20, 2017 3
Assalammualaikumwaruhmatullahhiwabarakatuh! Konnichiwa!

Alhamdulillah sempat juga update entry this time heheeee ^^





Related image


Life was..

Full of memories..

Bad..

Or..

Not..

DEPENDS ON YOU.

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Topic random hari ini ialah Life was .... Aku percaya ramai kat luar sana sibuk kejar dunia. Well, Korang pun tahu life tu macam mana. Mencabar gila kan? Sebagai student memang perah otak fikir nak study abroad with baki-baki grade A yang macam nak pupus. Hambar. Tapi, kenyataan dude.

Sebelum ni, aku sibuk nak masuk aliran sains kononnya aliran tu baguslah students-nya ...dan macam dah guarantee berjaya dunia akhirat tapi, kenyataan yang aku lihat kini berbeza. Aku terkesima seketika. Mana tak nya weh..Budak science streams pun ada yang susah sambung belajar sehinggakan tidak bekerja. Janganlah korang fikir "Oh aku tak masuk aliran sains ..hmm tak ke mana pun.." Weh! Salah tu.. memanglah kita tidak se"genius" mereka. Kita ni tahap average je mana sampai tahap kena hafal perkaitan antara ADDMATHS DAN MATHS DENGAN SAINS DALAM PHYSICS WOWWOWOW belum lagi masuk Biology,Chemistry? hahahaa wait.. nope.

To me, belajar aliran mana pun sama janji kita ikhlas menuntut ilmu even cikgu yang ajar kau macam tak berapa suka dengan kau. Aku banyak kali alami .., bila tanya soalan tak pandang wajah aku yang penuh curious ni..sebaliknya, menerangkan untuk fahamkan diri cikgu itu sendiri. Pernah weh..pernah..sakittt sangat sakit. Tapi, aku sabar sebab apa? Jika Allah takdirkan kita di situ pasti ada hikmahnya percaya. Just go with the flow.

Ada satu moment tu juga.., waktu aku form 1 dilayan penuh kasih sayang oleh cikgu sains nama dia Cikgu Firdaus. Dia ajar aku memang tahap infinity catch. Betul!. Aku boleh dapat markah yang nak menuju A sikitttt je lagi. But, sayangnya cikgu itu hanya cikgu practical sahaja. Dan, sebelum dia pindah aku ada rasa dia hanya focus pada aku macam awal tahun je like bulan 1 hingga 3 or 4 camtu..lepastu, focus dia kat aku hilang..dia layan students lain lebih...dia tanya soalan lebih dan betulkan kalau salah kat students lain...dia hiraukan aku. Lama-kelamaaan aku seakan-akan vanished dalam kelas tu.  :')

Perit belajar tu sentiasa ada...akan ada... kalau takkan tu memang menipu habis lah.. alam persekolahan pun dah macam ni...itu lah life weh.. topic today. Waktu aku form 2, aku duduk belakanggggg sekali. Hahaha. Bukan aku yang nak tapi,telah diaturkan oleh mereka-mereka yang kononnya rabun tak nampak whiteboard. Habis, kenapa tak pakai cermin mata? Aku pun rabun lagi tinggi power berbanding mereka. Aku diperlakukan macam sampah.

Aku sabar..aku selalu ingat Allah kan ada..Allah kan ada.. biar manusia membenci,tinggalkan dan kutuk-kutuk kita tapi, percaya lah kalau kau sabar pahala dia subhanallah :'))))

Walaubagaimanapun, aku ni tak ada hatred pun. Tak letak dan tak keep langsung dalam sudut hati ni. Sakit tu memang la ada. Tapi, kenalah bersabar banyak-banyak. Bila dipulaukan,dilupakan dan ditinggalkan semua aku pernah rasa..sama juga dengan rasa happy , good memories semua tu banyak juga.

Aku ingat lagi, dulu..cikgu aku lepas je habis mid-year exam tanya markah exam aku

"Syara, awak dapat berapa markah exam?.." (situasi ini di khalayak ramai ketika itu)

Malu...aku malu... results aku yang agak tak bagus itu ditanya pula oleh cikgu tu..Allahu..Hanya Allah sahaja yang mengerti betapa aku sabar dengan life.

Kena tinggal kawan tu basic je.. Banyak kali pernah rasa. Aku move on. Aku anggap family always comes first sampai bila-bila. Sebab tu, kalau kawan aku pindah ke..atau jumpa kawan lain yang lebih sempurna kecantikannya aku tak kejar. Tak payah..,buat penat je kejar manusia yang tidak mengerti nilai menghargai. Kau fikir kalau dia senang-senang boleh tinggalkan kau tak ke dia pun senang tinggalkan kawan baru dia tu? Logic thinking ok? Sabar. Bawa bertenang banyak-banyak istighfar.

Kadang-kadang Allah jauhkan kita daripada seseorang itu bersebab

-Perangai tak elok ke
-Dia sosial (pergaulan bebas)
-Tak kuat agama
-Kuat menghasut perkara lagha atau tidak elok
-Malas belajar
-Membawa pengaruh negative

and etc...

but yang paling utama adalah dia..tidak ditakdirkan untuk bersama dengan kita. Faham? So, senyum je okay? :)




Jangan pernah salahkan takdir kau fail.. sakit,pedih,retak,jatuh,kalah,gagal semua tu memang dipanggil life.. ini bukan Syurga :')

Aku tak kecam budak aliran sains dalam entry ni. Korang memang pandai .. korang gifted sangat-sangat ..ramai yang nak jadi macam korang..Jadi, jangan sia-siakan apa yang korang ada tu.

Akhir kata, stay strong..think positive..keep calm & be happy! Enjoy your life yang seketika jangan biarkan orang pijak kepala kau dengan mudah lagi. Ini masanya..untuk kau bangkit!
Allah tahu yang terbaik :D

Sayonara! ..Wassalam.


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Wednesday, January 25, 2017

I GOT MY OWN LAPTOPPPP!

January 25, 2017 0
ASSALAMMUALAIKUM SEBAGAI PEMBUKA ENTRY FOR TODAY .



Image result for happy anime girl gif


Sorry for the capitalisation guys . That's because aku excited sikit mana tak nya Alhamdulillah aku ada laptop sendiri now . Terkejut juga bagaikan mimpi dan tengah berada dalam separa sedar and act like wow is it really a laptop ?! Okay bagi korang it's alah laptop je punnnnn . I admit ! Aku baru form 4 now and aku dah owned a laptop which aku dipertanggungjawabkan untuk jaga . Pfft I'm not strong enough to take a good care of this big laptop (for me it's big) .

.

Now , aku berada di ALIRAN AKAUN 1 okay meh aku cerita sikit .. kenapa korang cakap korang tak boleh lakukan ? When it comes to PT3 ? And yeah , next year I'll be sitting for the BIGGEST EXAM which is SPM 2018 . Aku punya results ? Hmm , macam inilah diumpamakan korang ada RM 5.00 and then korang nak buy something yang worth it lah dengan nilai tu but you don't want to end up habiskan duit tu sekali gus so ? What did you do ? Mestilah ..kalau aku pun akan simpan hahaha (aku merapu)

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Results aku alhamdulillah tak fail semua lulus A yang muncul agak banyak B pun dan yang seterusnya hahaha (okay yang tu don't take it seriously man) . Aku pergi tuition macam budak-budak lainlah sebab exam ni bukan calang-calang . STRESS ? Ofc ada ! . Siapa cakap PT3 tak stress ? PT3 tak penat ? PT3 tak mencabar ? With fully HOTS Questions you gonna hit the floor banyak kali but please .., bangun balik bangkit again and continue ... proceed .

.

Failures is your teacher . Anggap macam ini . Sebab apa ? Kerana , setiap failures will leads to triumph . Faham tak triumph tu apa ? Ahaaa . Betul lah tu sucesss . BTW , with my laptop aku akan banyak buat kerja account lepas ni pray for me . For my future and happy ending kat sekolah menengah end year for SPM nanti . 2018 nanti umur pun dah 17 sekejap je .. Rasa macam .. macam baru je ambil results UPSR .. Crying and salahkan why why I don't get straight A's (5A's that time now it's 6A tau dah don't compare) .

.

Sekarang ni online laptop pun guna wifi mama yelah wifi phone kuang-kuang-kuang . Untuk wifi rumah papa said ambik bulan Februari nanti tak sabar sangat nak buat kerja account =,=" I'm kidding itu maksudnya bukan tak sabar tapi ... faham-faham je ya . Okay , sekarang ni Syara tengah dalam process move on .. Aik ? Move on bercinta ke ? Eh-eh memang tak lah . Move on pasal kawan lah .. ada kawan Syara yang pindak KV (Kolej Vokesional) .. kat situ diorang kena menuntut selama 4 years and stay kat asrama macam SBP dan MRSM lah but , KV ini lebih kepada kemahiran kita sebab kawan Syara ada yang ambil Multimedia yang macam buat-buat kartun or we called animation tu  contoh terdekat Boboiboy .


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Secara amnya , di sini Syara nak menegaskan bahawa kat mana pun kita belajar jangan pernah berhenti . Sebab , kita kena fikir parents kita yang dah banyak keluarkan duit semata-mata untuk kita belajar ke menara gading . Kesian mama dan papa keluarkan duit beli laptop untuk Syara so , lepas ni kena belajar lebih gigih lah :') InshaAllah ..

.

Sebagai penutup entry ni aku just nak cakap yang SAO Ordinal Scale dah nak keluar kat GSC Cinema di Malaysia 18/2/2017 ni so, jangan lepaskan peluang tengok anime ni .. Aku still seorang otaku yang minat anime dan multifandom sebab minat kdrama jugak .. Tapi , aku tak fake sebab minat anime .. Aku minat since 4 years old okay .. Lama . Lagipun , SAO (Sword Art Online) ni dah famous now .. Watak-watak seperti Kirito (Kirigaya Kazuto) dan Asuna Yuuki amat diminati oleh aku hahaha sebab diorang gamers yang sejati tak macam aku . Eh ?

Sekian , pray for me and whatever path yang akan Allah tentukan adalah terbaik kita kena percaya :')


And remember one thing , don't make our fear of failing greater than our faith in him (Allah SWT)


Assalammualaikum .


Yang Benar Lagi Tulus Ikhlas  Dari Hati ,

Syara Nur Qistina .
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